2015/04/22

Red Hate

I / we are kind of back. Gotten the interest for vintage back. Treasure Cruise got restricted so the format isnt about who resolves it first any more :)


The new and improved hate-deck.
I cut green all together because the meta is tokens, so fatties dont really matter. And you can get the green value in mono red too.
The manabase is also a whole lot more stable like this. Getting manascrewed with this deck should be really uncommon.
The loosest cards are Ingot Chewer. I like to have them in there if a turn one lock would occur.. since their one of few cards that can solve the problem but I really think you may aswell just take that loss.
BTE is also not really needed in the deck but replacing it means fitting more hate in and that would probably be Null Rod.. and that opens up (more) to artifact destruction and is also -4 threats..
White splash would be the ultimate hate deck but meh.. I think monoR is just stable enough to win without the white splash. The only really really bad MU should be dredge. Or Oath.. but its important for them both to make a big threat turn one vs this deck and those chances are about 5-15%.

2 Ingot Chewer
4 Magus of the Moon
4 Phyrexian Revoker
3 Eidolon of the Great Revel
3 Sulfur Elemental
4 Burning-Tree Emissary
3 Viashino Heretic

4 Elvish Spirit Guide
4 Simian Spirit Guide

2 Blood Moon
3 Chalice of the Void

1 Strip Mine
4 Wasteland
4 Ghost Quarter
15 Mountain


Possible strange cards that could fit either sb or md:
Flametongue Kavu (value)
Goblin Rabblemaster (the mayor of valuetown)
Purphoros, God of the Forge (more value, snipes planeswalkers)
Pyrewild Shaman (would be awsome with a first striker but its recurring as is so.. value)
Porcelain Legionnaire (huge wall for any deck except the goyf decks)
Tunnel Ignus (I just love this card.. "oh a fetch! pass turn?")

2014/12/06

MUD

I really dont like workshop-decks.. just like dredge they operate to punish wrong meta choices. Im not a fan of not being able to play the deck you want just because wizards thought it was a great idea to print a critter with prison properties and five in attack.. Dredge at least interacts with the opponent both with discard and on the battlefield (since blocks do matter with bridge in the graveyard).
End of rant, start of deck.


4 Phyrexian Revoker
4 Lodestone Golem
2 Karn, Silver Golem
2 Wurmcoil Engine

4 Sculpting Steel
4 Sphere of Resistance
4 Tangle Wire
1 Trinisphere
2 Crucible of Worlds
4 Chalice of the Void

1 Black Lotus
1 Mana Crypt
1 Mox Emerald
1 Mox Sapphire
1 Mox Pearl
1 Mox Ruby
1 Mox Jet
1 Sol Ring

4 Mishra's Workshop
4 Ancient Tomb
3 City of Traitors
3 Petrified Field
4 Wasteland
1 Buried Ruin
1 Ghost Quarter
1 Strip Mine


Lots and lots of mana acceleration. Lots of 3-4 mana spells so that a (powerful) turn 1 play is viable.
What differs from this list and regular lists is this runs Sculpting Steel and Petrified Field.
Revoker and Lodestone are golden. Landing Lodestone early can win the match so having four Sculpting Steel in the deck works as four extra copies. If not you can just copy Revoker to lock out planeswalkers or fetchlands, or with five mana add a chalice on 1 and 0 the same turn.
I really think copy effects are strong. In a mirror match they most likely win the game.
Tolarian Academy was cut because I like consistency and its not consistent at all.
Thorn was cut because its crap in a meta with critters.. the one we have now thanks to Treasure Cruise and the vintage MTGO set.
Crusible comboes great with Strip/Waste/Ghost and Buried Ruin. I do think a mana denial plan is stronger than Thorn. Petrified Field adds mana and works as a one time Crucible. Petrified has a better deminishing return and thats why theres that many of them. Ghost Quarter is a one of because of the Treasure Cruise-decks. Two color decks with basics are a lot stronger thats to TC.

2014/11/26

RG Beat updated

So this is an updated list of a previous posted deck. [Link]
I wanted to make the deck less dependant on green mana, have less artifacts (hello Dack Fayden) and just really be a more aggressive deck.
Phyrexian Revoker just cant be cut. It locks TimeVaultKey, planeswalkers, Pack Rat (yes I am serious.. its a really good threat) and Deathrite Shaman.

Chalice was removed to open up for Lightning Bolt and to get Ghost Quarter in. Moon-effects or land destruction can both be really dangerous in the right meta. Id not advise running a version without Chalice in a meta with lots of basics (UR delver turned vintage).

Genju of the Spires is a really strange card Ive been looking at. It can destroy your opponents mountains (Moon effects anyone?) but it can also be used for that sweet "haste" attack when dropped lategame.. taking out a planeswalker or a player.
Ive not added any to the list. Id start removing green cards in favor of it / a full red hate deck.

2 Ingot Chewer
4 Magus of the Moon
4 Phyrexian Revoker
4 Mayor of Avabruck
4 Burning-Tree Emissary
3 Viashino Heretic
4 Elvish Spirit Guide
4 Simian Spirit Guide

2 Blood Moon
1 Sylvan Library
4 Lightning Bolt

1 Strip Mine
4 Wasteland
4 Ghost Quarter
4 Wooded Foothills
4 Windswept Heath
1 Arid Mesa
4 Taiga
1 Mountain
1 Forest

2014/11/21

Updates and a deck

Prague eternal weekend was played a couple of weeks ago.
Their homepage is updated with both lists and videos. Go check them out! Link
I really like what Dack Fayden and Treasure Cruise is doing to the format! I was totally wrong about the Dig Through Time vs Treasure Cruise powerlevel! I should have known because vintage is always about the mana, and TC is one mana less..

Theres been a couple of smaller tourneys but Ive missed them because of real life.
There was also a pretty decent sized tourney at BSK. BSK stands for Borås SpelKonvent and is a -con in the city of Borås. That one I missed because of who ran it! Prizes were really good there this year. They seem to have improved lots since last year.

Ive been working on UW, UR and UB lists exploiting Treasure Cruise to the maximum. They have all got their pros and cons and unfortunately I this the UGx-lists work best. As in a Gush/fastbond deck that splashes either black for tutors (and Darkblast!!!) or red for Young Pyromancer and/or bolts+grudge. Their all decks that can run low numbers of P9-cards and turn any match around in their favor in one lucky turn. The only must-have that I cant find a replacement for is Library of Alexandria. If the meta is going to be blue control and aggro decks with counters library is going to be a house! And seeing as UR hoses workshops.. Im thinking we can get a blue xmas, or a blue 2015 unless wizards brings out the banhammer for the next release (B&R-list updates every new release now).


Sorry about all the ramblings.. here's your list!:

4 Worldgorger Dragon
4 Hermit Druid
1 Reveillark
1 Caller of the Claw
1 Flame-Kin Zealot

4 Entomb
3 Careful Study
2 Dance of the Dead
4 Animate Dead
1 Demonic Tutor
1 Vampiric Tutor
4 Crop Rotation
4 Cabal Therapy
4 Thoughtseize

4 Elvish Spirit Guide
4 Verdant Catacombs
4 Polluted Delta
1 Underground Sea
1 Tropical Island
3 Bayou
4 Bazaar of Baghdad
1 Piranha Marsh

How the deck works:
With a Worldgorger Dragon in the graveyard you cast Animate Dead or Dance of the Dead. WD will exile the enchantment as it ETB, sending WD to the graveyard. When WD hits the graveyard it returns the exiled enchantment which will want a target.. and so the loop is set.
With the loop set you have the following wincons. Piranha Marsh on the battlefield as you loop & loop as many times as you want then reanimate a Reveillark who will reanimate Caller and Flame-kin for combat damage.

Hermit Druid speeds the deck up by milling you in one turn. Crop Rotation fetches Bazaar or Piranha when needed.

Remember you dont need to mill your whole deck. You want just need a key combination and then you can go off. Also there are times when you may aswell just play your green critters and turn them sideways.


Abrupt Decay is a must in the sideboard.
You should be able to replace Bazaar with a draw&discard-spell for budget reasons but the bazaar wins are wicked sweet!
You can also replace all the duals and fetches with Scars-duals or modern duals. Life is not a factor. You either win or lose depending on if you can combo or not.

2014/10/07

UB Maniac

I wanted a deck that plays full power (Im really not counting Twister as power any more.. Library or Time Vault has taken its place), is really quick and stable. The deck also should have few bad draws. The obvious choice for me is a deck with lots of cheap cantrips and a cheap "combo" to go off quick. Blue and black combined gets all the defensive spells needed against opposing combo decks and also has the cantrips.
Night's Whisper is a card I really hadnt thought a lot about before it won a tournament a month or so ago but it does almost everything you want. At two mana it is a bit harder to counter and since you draw two cards it cant be misdirected. (I think Misdirection is one of the best cards in the whole format)
The 3 Jace are there just as a backup plan and some times you just autowin having a first turn Jace. It is also a wee bit easier to cast then Doomsday.
Doomsday.. yea you lose lots of life.. but you play it as a tutor for the next 4-5 turns. Once cast you should have your whole gameplan there. Drawing Shelldock Isle hides a creature away and the rest of the stack should be defensive spells and or card draws depending on what your opponent is playing. Yes a Wasteland + removal is death but that is something you should be able to handle with all the reactive spells and discard.
The mana base is a land or two more then the other combo decks but the gameplan of casting a BBB-spell kind of forces you to have access to black mana. I opted to not play Dark Ritual and tendrils for their "looseness". Stability is the way to go imo.
Mana Leak could be Duress or Spell Pierce but I wanted a cmc2 counter and felt Leak is best with that many colorless sources.

You can play this deck powerless too. Playing more lands and Dark Rituals replaces the lotus/moxen. YawgWill/Ancestral/Thirst/Tinker becomes Preordains. Blightsteel -> Emrakul. Library becomes whatever you feel could be good.


3 Jace, the Mind Sculptor
1 Blightsteel Colossus
1 Laboratory Maniac

4 Thoughtseize
2 Mental Misstep
3 Spell Pierce
2 Mana Leak
4 Force of Will
4 Doomsday
1 Thirst for Knowledge
1 Brainstorm
1 Ponder
1 Ancestral Recall
4 Night's Whisper
1 Mystical Tutor
1 Demonic Tutor
1 Vampiric Tutor
1 Yawgmoth's Will
1 Tinker

1 Sol Ring
1 Mana Crypt
1 Mox Jet
1 Mox Emerald
1 Mox Pearl
1 Mox Sapphire
1 Mox Ruby
1 Black Lotus
3 Misty Rainforest
4 Polluted Delta
4 Underground Sea
1 Island
1 Swamp
1 Library of Alexandria
1 Shelldock Isle

2014/09/19

UW Stoneforge

Less time playing HS = more mtg!

4 Stoneforge Mystic
2 Azorius Guildmage
3 Aven Mindcensor
2 Vendilion Clique

2 Batterskull
3 Standstill
2 Jace, the Mind Sculptor

4 Force of Will
3 Spell Snare
3 Spell Pierce
3 Swords to Plowshares
3 Repeal
1 Brainstorm
1 Ancestral Recall
1 Time Walk

5 Moxen
1 Sol Ring
1 Black Lotus

4 Tundra
4 Flooded Strand
1 Misty Rainforest
1 Polluted Delta
3 Island
2 Plains
1 Karakas

Swords and Repeal should be enough to fight early aggression.
FoW + Spell Snare should be enough to fight one or two Oath's being cast too early. Repeal and Azorius Guildmage should fix anything after round 3-> .
Black Lotus Im not really sure of. Its really nice with Jace and for shocking a stax-player round one. But if the meta would/should be low in workshop Id run something else in that slot (cantrips!).
Karakas has taken Librarys slot. Not really sure if both should be included seeing as this version has Standstill. Strip Mine is also a possible sweet answer.
Standstill is great with all the instant cast critters and removals.
Stoneforge into Batterskull decimates Stax. If you can keep you Stoneforge alive they dont stand a chance.
Aven Mindcensor & Vendilion Clique are goodstuff but you only really want them cast once each.

2014/09/17

RUG Stifle/Waste

I played a turney this past saturday. I got a bit unlucky with the draws and I dont think all the cards that got included in the deck was needed. This is how it looked at the time of the turney (I wanted a anti-stax-deck. Thats where the draws failed me):

2 Vendilion Clique
3 Snapcaster Mage
3 Young Pyromancer

4 Spell Pierce
4 Force of Will
3 Spell Snare
4 Stifle

4 Preordain
1 Ponder
1 Brainstorm
1 Ancestral Recall
2 Repeal

1 Echoing Truth
1 Mystical Tutor
1 Time Walk
1 Ancient Grudge
3 Lightning Bolt

1 Mox Ruby
1 Mox Sapphire
1 Mox Emerald

4 Scalding Tarn
1 Polluted Delta
1 Misty Rainforest
1 Tropical Island
3 Volcanic Island
1 Mountain
1 Island
1 Library of Alexandria
4 Wasteland
1 Strip Mine



Lands & artifacts = great.
Cantrips = should have +1 Repeal.
Utility = Echoing Truth and Ancient Grudge does the exact same thing for this deck so ET should go. Mystical Tutor shouldnt really be needed and it felt.. not as good as a cantrip would have been.
Counters & critters = Stifle was great except when Chalice was set at 1. Snapcaster could go -1. Spell Pierce was great with the land destruction and I wouldnt want less than 4. Not sure about Spell Snares.

Dack Fayden would be great too. Not sure what to replace.