Showing posts with label H8. Show all posts
Showing posts with label H8. Show all posts

2015/04/22

Red Hate

I / we are kind of back. Gotten the interest for vintage back. Treasure Cruise got restricted so the format isnt about who resolves it first any more :)


The new and improved hate-deck.
I cut green all together because the meta is tokens, so fatties dont really matter. And you can get the green value in mono red too.
The manabase is also a whole lot more stable like this. Getting manascrewed with this deck should be really uncommon.
The loosest cards are Ingot Chewer. I like to have them in there if a turn one lock would occur.. since their one of few cards that can solve the problem but I really think you may aswell just take that loss.
BTE is also not really needed in the deck but replacing it means fitting more hate in and that would probably be Null Rod.. and that opens up (more) to artifact destruction and is also -4 threats..
White splash would be the ultimate hate deck but meh.. I think monoR is just stable enough to win without the white splash. The only really really bad MU should be dredge. Or Oath.. but its important for them both to make a big threat turn one vs this deck and those chances are about 5-15%.

2 Ingot Chewer
4 Magus of the Moon
4 Phyrexian Revoker
3 Eidolon of the Great Revel
3 Sulfur Elemental
4 Burning-Tree Emissary
3 Viashino Heretic

4 Elvish Spirit Guide
4 Simian Spirit Guide

2 Blood Moon
3 Chalice of the Void

1 Strip Mine
4 Wasteland
4 Ghost Quarter
15 Mountain


Possible strange cards that could fit either sb or md:
Flametongue Kavu (value)
Goblin Rabblemaster (the mayor of valuetown)
Purphoros, God of the Forge (more value, snipes planeswalkers)
Pyrewild Shaman (would be awsome with a first striker but its recurring as is so.. value)
Porcelain Legionnaire (huge wall for any deck except the goyf decks)
Tunnel Ignus (I just love this card.. "oh a fetch! pass turn?")

2014/11/26

RG Beat updated

So this is an updated list of a previous posted deck. [Link]
I wanted to make the deck less dependant on green mana, have less artifacts (hello Dack Fayden) and just really be a more aggressive deck.
Phyrexian Revoker just cant be cut. It locks TimeVaultKey, planeswalkers, Pack Rat (yes I am serious.. its a really good threat) and Deathrite Shaman.

Chalice was removed to open up for Lightning Bolt and to get Ghost Quarter in. Moon-effects or land destruction can both be really dangerous in the right meta. Id not advise running a version without Chalice in a meta with lots of basics (UR delver turned vintage).

Genju of the Spires is a really strange card Ive been looking at. It can destroy your opponents mountains (Moon effects anyone?) but it can also be used for that sweet "haste" attack when dropped lategame.. taking out a planeswalker or a player.
Ive not added any to the list. Id start removing green cards in favor of it / a full red hate deck.

2 Ingot Chewer
4 Magus of the Moon
4 Phyrexian Revoker
4 Mayor of Avabruck
4 Burning-Tree Emissary
3 Viashino Heretic
4 Elvish Spirit Guide
4 Simian Spirit Guide

2 Blood Moon
1 Sylvan Library
4 Lightning Bolt

1 Strip Mine
4 Wasteland
4 Ghost Quarter
4 Wooded Foothills
4 Windswept Heath
1 Arid Mesa
4 Taiga
1 Mountain
1 Forest

2014/07/04

Suicide

Sui is pretty much my favorite deck of all time.
With the printing of Master of the Feast I would run it and Null Rod + Chalice of the Void. A deck without those cards would run at least 12 discard spells.
Gathan Raiders and Porcelain Legionnaire are also great creatures that can fit in. With PL Id up the number of Phyrlactery Lich (and get the black artifact lands).. but I like Master of the Feast too much!

1 Demonic Consultation
1 Kaervek's Spite
1 Necropotence
4 Null Rod
4 Chalice of the Void

2 Phylactery Lich
4 Master of the Feast
4 Priest of Gix
4 Treacherous Pit-Dweller
4 Flesh Reaver
4 Dark Confidant

1 Lotus Petal
4 Dark Ritual
22 Swamp


Kaervek's Spite is an instant and can be cast with a creature on the stack. Apart from that blowout its also pretty decent with Necro and is a sudden punch to the face for an unsuspecting opponent.

2014/05/30

RG Beats

2 Porcelain Legionnaire
4 Magus of the Moon
4 Phyrexian Revoker
4 Mayor of Avabruck
4 Burning-Tree Emissary
2 Viashino Heretic

4 Elvish Spirit Guide
4 Simian Spirit Guide

4 Chalice of the Void
3 Blood Moon
2 Seal of Primordium
1 Ancient Grudge
1 Sylvan Library
1 Trinisphere

1 Lotus Petal
1 Strip Mine
4 Wasteland
4 Wooded Foothills
2 Windswept Heath
2 Arid Mesa
4 Taiga
1 Mountain
1 Forest

Lots of variations can be made.
I like the manabase to be 20-24 lands and like 90% of the rest of the deck should be cards that either hinder the opponent (Moons/Revoker) or destroy their permanents.
The destroy effects must also be card-economy-spells.. Since you are giving up playing with the most effective spells (YawgWin/Bob/Snapcaster/planeswalkers) you balance it out with playing economy (in any way possible). A critter that can both destroy the opponents permanents and do damage.. sweet. Or just Ancient Grudge that wins games by itself.
Seal of Primordium is added because I really like the way it threatens the opponent. Sure its two mana and sure they know whats coming but it is really effective. (Its kind of like a Gitaxian Probe when you've played it.. the opponents every move will signal what they got in their hand and what their gameplan is).
Mayor of Avabruck & Burning-Tree Emissary? One becomes a fatty and is good against stax and the other guy is free to cast.

What is missing from the deck is Thorn of Amethyst and possibly even Winter Orb. I just couldnt fit them in.
Oh and -1 Taiga, +1 Plateau is also pretty good.

2014/05/16

Enchantment aggressor

Trimming the deck.

3 Dryad Militant
3 Nyxborn Shieldmate
4 Spirit of the Labyrinth
3 Thalia, Guardian of Thraben
4 Qasali Pridemage
1 Aegis of the Gods
4 Eidolon of Countless Battles

2 Enlightened Tutor
1 Rest in Peace
4 Ethereal Armor
1 Oblivion Ring
4 Aether Vial
3 Sterling Grove

4 Utopia Sprawl
3 Wild Growth

3 Savannah
4 Windswept Heath
2 Forest
5 Plains
2 Serra's Sanctum


Getting 2-1'd is bad mkay. When playing a budget deck where every card counts you do not want to get in to possitions where a 2-1 is likely. This means trimming away a couple of spells.
Sterling Grove is bad with Ethereal Armor and bestow-critters.
So I start by removing a couple of these spells. -3 EA, -2 SG. I feel youd like to cast one of either once in a while. SG+AotG is foolproof vs Jace & Lightning Bolt. Add in a Spirit or RiP and you got a party!
Being able to cast a Ethereal Armor in a long game is just.. too good.

Serra's Sanctum is a risk, -2 SS. I feel 3 Savannah could just open up too much for decks with Wasteland to get at you so -1 Savannah.

Without playtesting I think 4 EoCB is good. They are THE killcon. Also happy with the number of cmc1-critters.
Pridemage is pretty sweet..
Cant really see any more trims I want to do. I like the landauras better than Noble Heirach or equals because they are really hard to kill.

So here comes the fun part.. what can now fit in!
Its 5 spell- and 3 land-slots open.
The lands will be filled with fetchlands. Fetch dont get Stifle'd in vintage so they are great at defending against landlocks.
For spells two great cards are Porcelain Legionnaire & Spider Umbra. PL is huge and totem armor is just unfair at times. +2 PL +1 SU.
+1 Enlightened Tutor, +1 Oblivion Ring will be the last slots.


3 Dryad Militant
3 Nyxborn Shieldmate
4 Spirit of the Labyrinth
3 Thalia, Guardian of Thraben
4 Qasali Pridemage
1 Aegis of the Gods
4 Eidolon of Countless Battles
2 Porcelain Legionnaire

3 Enlightened Tutor
1 Rest in Peace
1 Ethereal Armor
1 Spider Umbra
2 Oblivion Ring
4 Aether Vial
1 Sterling Grove

4 Utopia Sprawl
3 Wild Growth

2 Savannah
4 Windswept Heath
2 Forest
5 Plains
2 Marsh Flats
1 Verdant Catacombs


Yes I thought about Stony Silence and I just think its shit. Locking offcolor moxes? No thanks.. Id rather have a threat.