I wanted a deck that plays full power (Im really not counting Twister as power any more.. Library or Time Vault has taken its place), is really quick and stable. The deck also should have few bad draws. The obvious choice for me is a deck with lots of cheap cantrips and a cheap "combo" to go off quick. Blue and black combined gets all the defensive spells needed against opposing combo decks and also has the cantrips.
Night's Whisper is a card I really hadnt thought a lot about before it won a tournament a month or so ago but it does almost everything you want. At two mana it is a bit harder to counter and since you draw two cards it cant be misdirected. (I think Misdirection is one of the best cards in the whole format)
The 3 Jace are there just as a backup plan and some times you just autowin having a first turn Jace. It is also a wee bit easier to cast then Doomsday.
Doomsday.. yea you lose lots of life.. but you play it as a tutor for the next 4-5 turns. Once cast you should have your whole gameplan there. Drawing Shelldock Isle hides a creature away and the rest of the stack should be defensive spells and or card draws depending on what your opponent is playing. Yes a Wasteland + removal is death but that is something you should be able to handle with all the reactive spells and discard.
The mana base is a land or two more then the other combo decks but the gameplan of casting a BBB-spell kind of forces you to have access to black mana. I opted to not play Dark Ritual and tendrils for their "looseness". Stability is the way to go imo.
Mana Leak could be Duress or Spell Pierce but I wanted a cmc2 counter and felt Leak is best with that many colorless sources.
You can play this deck powerless too. Playing more lands and Dark Rituals replaces the lotus/moxen. YawgWill/Ancestral/Thirst/Tinker becomes Preordains. Blightsteel -> Emrakul. Library becomes whatever you feel could be good.
3 Jace, the Mind Sculptor
1 Blightsteel Colossus
1 Laboratory Maniac
4 Thoughtseize
2 Mental Misstep
3 Spell Pierce
2 Mana Leak
4 Force of Will
4 Doomsday
1 Thirst for Knowledge
1 Brainstorm
1 Ponder
1 Ancestral Recall
4 Night's Whisper
1 Mystical Tutor
1 Demonic Tutor
1 Vampiric Tutor
1 Yawgmoth's Will
1 Tinker
1 Sol Ring
1 Mana Crypt
1 Mox Jet
1 Mox Emerald
1 Mox Pearl
1 Mox Sapphire
1 Mox Ruby
1 Black Lotus
3 Misty Rainforest
4 Polluted Delta
4 Underground Sea
1 Island
1 Swamp
1 Library of Alexandria
1 Shelldock Isle
A blog on and about vintage. Posting are two players that have played the format competitively since 2000, but with breaks to study and just generally do other things. We live and play in Gothenburg, Sweden.
Showing posts with label control. Show all posts
Showing posts with label control. Show all posts
2014/10/07
2014/09/19
UW Stoneforge
Less time playing HS = more mtg!
4 Stoneforge Mystic
2 Azorius Guildmage
3 Aven Mindcensor
2 Vendilion Clique
2 Batterskull
3 Standstill
2 Jace, the Mind Sculptor
4 Force of Will
3 Spell Snare
3 Spell Pierce
3 Swords to Plowshares
3 Repeal
1 Brainstorm
1 Ancestral Recall
1 Time Walk
5 Moxen
1 Sol Ring
1 Black Lotus
4 Tundra
4 Flooded Strand
1 Misty Rainforest
1 Polluted Delta
3 Island
2 Plains
1 Karakas
Swords and Repeal should be enough to fight early aggression.
FoW + Spell Snare should be enough to fight one or two Oath's being cast too early. Repeal and Azorius Guildmage should fix anything after round 3-> .
Black Lotus Im not really sure of. Its really nice with Jace and for shocking a stax-player round one. But if the meta would/should be low in workshop Id run something else in that slot (cantrips!).
Karakas has taken Librarys slot. Not really sure if both should be included seeing as this version has Standstill. Strip Mine is also a possible sweet answer.
Standstill is great with all the instant cast critters and removals.
Stoneforge into Batterskull decimates Stax. If you can keep you Stoneforge alive they dont stand a chance.
Aven Mindcensor & Vendilion Clique are goodstuff but you only really want them cast once each.
4 Stoneforge Mystic
2 Azorius Guildmage
3 Aven Mindcensor
2 Vendilion Clique
2 Batterskull
3 Standstill
2 Jace, the Mind Sculptor
4 Force of Will
3 Spell Snare
3 Spell Pierce
3 Swords to Plowshares
3 Repeal
1 Brainstorm
1 Ancestral Recall
1 Time Walk
5 Moxen
1 Sol Ring
1 Black Lotus
4 Tundra
4 Flooded Strand
1 Misty Rainforest
1 Polluted Delta
3 Island
2 Plains
1 Karakas
Swords and Repeal should be enough to fight early aggression.
FoW + Spell Snare should be enough to fight one or two Oath's being cast too early. Repeal and Azorius Guildmage should fix anything after round 3-> .
Black Lotus Im not really sure of. Its really nice with Jace and for shocking a stax-player round one. But if the meta would/should be low in workshop Id run something else in that slot (cantrips!).
Karakas has taken Librarys slot. Not really sure if both should be included seeing as this version has Standstill. Strip Mine is also a possible sweet answer.
Standstill is great with all the instant cast critters and removals.
Stoneforge into Batterskull decimates Stax. If you can keep you Stoneforge alive they dont stand a chance.
Aven Mindcensor & Vendilion Clique are goodstuff but you only really want them cast once each.
2014/07/02
Ub Teachings
This deck is probably not that good against dredge and would have a hard time with the first game against stax. Im thinking SB would make the stax MU better. Surgical Extraction vs dredge would be just awsome in this deck after SB.
Apart from those decks I think this deck is a 50/50. You should be able to outplay most opponents. And trade creatures as often as possible to then land a Jace and win.
2 Vendilion Clique
4 Spellstutter Sprite
3 Snapcaster Mage
1 Venser, Shaper Savant
2 Jace, the Mind Sculptor
4 Force of Will
2 Spell Pierce
2 Flusterstorm
2 Mental Misstep
1 Mindbreak Trap
1 Dimir Charm
1 Steel Sabotage
1 Cyclonic Rift
1 Visions of Beyond
1 Gush
1 Brainstorm
1 Whispers of the Muse
3 Opt
2 Repeal
3 Mystical Teachings
1 Sol Ring
4 Wasteland
1 Strip Mine
7 Island
1 Misty Rainforest
1 Bloodstained Mire
4 Polluted Delta
2 Underground Sea
1 Swamp
I guess Underground Sea can be cut (save the swamp & fetches) as well as Dimir Charm. Add Back to Basics.
One Mana Drain (or two) would greatly improve the speed of the deck.
Theres just one Gush because you do not want to get behind in the land-race seeing as teachings has a flashback that costs loads.
Apart from those decks I think this deck is a 50/50. You should be able to outplay most opponents. And trade creatures as often as possible to then land a Jace and win.
2 Vendilion Clique
4 Spellstutter Sprite
3 Snapcaster Mage
1 Venser, Shaper Savant
2 Jace, the Mind Sculptor
4 Force of Will
2 Spell Pierce
2 Flusterstorm
2 Mental Misstep
1 Mindbreak Trap
1 Dimir Charm
1 Steel Sabotage
1 Cyclonic Rift
1 Visions of Beyond
1 Gush
1 Brainstorm
1 Whispers of the Muse
3 Opt
2 Repeal
3 Mystical Teachings
1 Sol Ring
4 Wasteland
1 Strip Mine
7 Island
1 Misty Rainforest
1 Bloodstained Mire
4 Polluted Delta
2 Underground Sea
1 Swamp
I guess Underground Sea can be cut (save the swamp & fetches) as well as Dimir Charm. Add Back to Basics.
One Mana Drain (or two) would greatly improve the speed of the deck.
Theres just one Gush because you do not want to get behind in the land-race seeing as teachings has a flashback that costs loads.
2014/06/25
RUG Control-Dack
2 Dack Fayden
3 Jace, the Mind Sculptor
3 Mystic Remora
4 Force of Will
1 Misdirection
3 Mana Drain
2 Spell Pierce
3 Flusterstorm
2 Mindbreak Trap
2 Repeal
1 Ancestral Recall
1 Time Walk
2 Lightning Bolt
2 Punishing Fire
1 Hurkyl's Recall
1 Ancient Grudge
1 Mystical Tutor
1 Life from the Loam
2 Sensei's Divining Top
1 Mox Sapphire
1 Mox Ruby
1 Mox Emerald
1 Black Lotus
1 Sol Ring
4 Scalding Tarn
3 Misty Rainforest
4 Volcanic Island
1 Tropical Island
2 Island
2 Grove of the Burnwillows
1 Wasteland
1 Strip Mine
Punishing Fire and Grove works wonders with Dack. So does Loam.
Repeal work great with Remora and Mindbreak Trap (you bounce opponent moxes so that their storm count goes up). Repeal is also really nice to use on a tapped SDT.
As you probably can see the whole deck is a big pile of cards that work well together.
I would NOT run this deck without the above power cards. Rushing out a Jace is how this deck wins. Dack works as intimidation and card filtration.
3 Jace, the Mind Sculptor
3 Mystic Remora
4 Force of Will
1 Misdirection
3 Mana Drain
2 Spell Pierce
3 Flusterstorm
2 Mindbreak Trap
2 Repeal
1 Ancestral Recall
1 Time Walk
2 Lightning Bolt
2 Punishing Fire
1 Hurkyl's Recall
1 Ancient Grudge
1 Mystical Tutor
1 Life from the Loam
2 Sensei's Divining Top
1 Mox Sapphire
1 Mox Ruby
1 Mox Emerald
1 Black Lotus
1 Sol Ring
4 Scalding Tarn
3 Misty Rainforest
4 Volcanic Island
1 Tropical Island
2 Island
2 Grove of the Burnwillows
1 Wasteland
1 Strip Mine
Punishing Fire and Grove works wonders with Dack. So does Loam.
Repeal work great with Remora and Mindbreak Trap (you bounce opponent moxes so that their storm count goes up). Repeal is also really nice to use on a tapped SDT.
As you probably can see the whole deck is a big pile of cards that work well together.
I would NOT run this deck without the above power cards. Rushing out a Jace is how this deck wins. Dack works as intimidation and card filtration.
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