2015/04/22

Red Hate

I / we are kind of back. Gotten the interest for vintage back. Treasure Cruise got restricted so the format isnt about who resolves it first any more :)


The new and improved hate-deck.
I cut green all together because the meta is tokens, so fatties dont really matter. And you can get the green value in mono red too.
The manabase is also a whole lot more stable like this. Getting manascrewed with this deck should be really uncommon.
The loosest cards are Ingot Chewer. I like to have them in there if a turn one lock would occur.. since their one of few cards that can solve the problem but I really think you may aswell just take that loss.
BTE is also not really needed in the deck but replacing it means fitting more hate in and that would probably be Null Rod.. and that opens up (more) to artifact destruction and is also -4 threats..
White splash would be the ultimate hate deck but meh.. I think monoR is just stable enough to win without the white splash. The only really really bad MU should be dredge. Or Oath.. but its important for them both to make a big threat turn one vs this deck and those chances are about 5-15%.

2 Ingot Chewer
4 Magus of the Moon
4 Phyrexian Revoker
3 Eidolon of the Great Revel
3 Sulfur Elemental
4 Burning-Tree Emissary
3 Viashino Heretic

4 Elvish Spirit Guide
4 Simian Spirit Guide

2 Blood Moon
3 Chalice of the Void

1 Strip Mine
4 Wasteland
4 Ghost Quarter
15 Mountain


Possible strange cards that could fit either sb or md:
Flametongue Kavu (value)
Goblin Rabblemaster (the mayor of valuetown)
Purphoros, God of the Forge (more value, snipes planeswalkers)
Pyrewild Shaman (would be awsome with a first striker but its recurring as is so.. value)
Porcelain Legionnaire (huge wall for any deck except the goyf decks)
Tunnel Ignus (I just love this card.. "oh a fetch! pass turn?")

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