2014/09/19

UW Stoneforge

Less time playing HS = more mtg!

4 Stoneforge Mystic
2 Azorius Guildmage
3 Aven Mindcensor
2 Vendilion Clique

2 Batterskull
3 Standstill
2 Jace, the Mind Sculptor

4 Force of Will
3 Spell Snare
3 Spell Pierce
3 Swords to Plowshares
3 Repeal
1 Brainstorm
1 Ancestral Recall
1 Time Walk

5 Moxen
1 Sol Ring
1 Black Lotus

4 Tundra
4 Flooded Strand
1 Misty Rainforest
1 Polluted Delta
3 Island
2 Plains
1 Karakas

Swords and Repeal should be enough to fight early aggression.
FoW + Spell Snare should be enough to fight one or two Oath's being cast too early. Repeal and Azorius Guildmage should fix anything after round 3-> .
Black Lotus Im not really sure of. Its really nice with Jace and for shocking a stax-player round one. But if the meta would/should be low in workshop Id run something else in that slot (cantrips!).
Karakas has taken Librarys slot. Not really sure if both should be included seeing as this version has Standstill. Strip Mine is also a possible sweet answer.
Standstill is great with all the instant cast critters and removals.
Stoneforge into Batterskull decimates Stax. If you can keep you Stoneforge alive they dont stand a chance.
Aven Mindcensor & Vendilion Clique are goodstuff but you only really want them cast once each.

2014/09/17

RUG Stifle/Waste

I played a turney this past saturday. I got a bit unlucky with the draws and I dont think all the cards that got included in the deck was needed. This is how it looked at the time of the turney (I wanted a anti-stax-deck. Thats where the draws failed me):

2 Vendilion Clique
3 Snapcaster Mage
3 Young Pyromancer

4 Spell Pierce
4 Force of Will
3 Spell Snare
4 Stifle

4 Preordain
1 Ponder
1 Brainstorm
1 Ancestral Recall
2 Repeal

1 Echoing Truth
1 Mystical Tutor
1 Time Walk
1 Ancient Grudge
3 Lightning Bolt

1 Mox Ruby
1 Mox Sapphire
1 Mox Emerald

4 Scalding Tarn
1 Polluted Delta
1 Misty Rainforest
1 Tropical Island
3 Volcanic Island
1 Mountain
1 Island
1 Library of Alexandria
4 Wasteland
1 Strip Mine



Lands & artifacts = great.
Cantrips = should have +1 Repeal.
Utility = Echoing Truth and Ancient Grudge does the exact same thing for this deck so ET should go. Mystical Tutor shouldnt really be needed and it felt.. not as good as a cantrip would have been.
Counters & critters = Stifle was great except when Chalice was set at 1. Snapcaster could go -1. Spell Pierce was great with the land destruction and I wouldnt want less than 4. Not sure about Spell Snares.

Dack Fayden would be great too. Not sure what to replace.

2014/09/12

Khans!

Quick, small review on the decent cards of Khans.


Dig Through Time - Gets you two out of the seven top cards of the deck for UU + however many cards you wish to exile from you graveyard. 6 cards to delve shouldnt be that much playing two copies. Its an instant so you can play it EOT on the opponents turn and if it was to be countered you can always Mana Drain it for a huge next turn.

Disdainful Stroke could be good if Tarmogoyf type RUG-decks become good (if we get a decent cantrip in instant form).

Treasure Cruise - drawing three cards is always interesting but delve 7.. and a hostile Mana Drain = win. I think Dig Through Time is better. DTT is a 2off and would just be better than TC in the late game (seeing as vintage is full of bombs).

Murderous Cut - Destroy a creature for B and up to 4 cards in the graveyard. Really seems playable in UBx control.

Monastery Swiftspear - Could be decent in a blue-red deck with lots of cantrips. Kiln Fiend & Nivmagus Elemental are friends here.

Savage Punch is DEFINITELY going up on my fridge. Punching bears is my favorite pastime.


Thats it really.. the rest is reprints, shit cards and modern/standard cards.