2014/06/25

RUG Control-Dack

2 Dack Fayden
3 Jace, the Mind Sculptor
3 Mystic Remora

4 Force of Will
1 Misdirection
3 Mana Drain
2 Spell Pierce
3 Flusterstorm
2 Mindbreak Trap

2 Repeal
1 Ancestral Recall
1 Time Walk
2 Lightning Bolt
2 Punishing Fire
1 Hurkyl's Recall
1 Ancient Grudge
1 Mystical Tutor
1 Life from the Loam

2 Sensei's Divining Top
1 Mox Sapphire
1 Mox Ruby
1 Mox Emerald
1 Black Lotus
1 Sol Ring

4 Scalding Tarn
3 Misty Rainforest
4 Volcanic Island
1 Tropical Island
2 Island
2 Grove of the Burnwillows
1 Wasteland
1 Strip Mine

Punishing Fire and Grove works wonders with Dack. So does Loam.
Repeal work great with Remora and Mindbreak Trap (you bounce opponent moxes so that their storm count goes up). Repeal is also really nice to use on a tapped SDT.
As you probably can see the whole deck is a big pile of cards that work well together.
I would NOT run this deck without the above power cards. Rushing out a Jace is how this deck wins. Dack works as intimidation and card filtration.

2014/06/23

URg Dack

4 Delver of Secrets
2 Snapcaster Mage
2 Vendilion Clique
3 Dack Fayden
2 Jace, the Mind Sculptor

4 Force of Will
2 Misdirection
3 Mana Drain
2 Mana Leak
3 Lightning Bolt
2 Gitaxian Probe
2 Gush
1 Ancestral Recall
1 Time Walk
1 Fire // Ice

2 Artifact spell
3 One mana counter
4 Utility Land/'s

1 Mox Sapphire
1 Mox Ruby
1 Black Lotus
4 Scalding Tarn
2 Misty Rainforest
4 Volcanic Island
2 Island
1 Mountain
1 Strip Mine

But why green?
The answears are Tarmogoyf and Ancient Grudge. You need very few green mana sources and get a super aggressive card and the best single answear to any artifact based deck. Green adds to the deck without really impacting the security of the manabase.

Ancient Grudge, Steel Sabotage and/or Hurkyl's Recall are all good choices for the artifact spells. I like AG the best because you can just discard it to Dack and flash it back for just one mana. Also having at least one two mana artifact spell is really important.

Utility land or lands can be anything like Wasteland, Karakas or manlands like Mishra's Factory Tower of the Magistrate or Worldwake manlands. Id have a couple of Crop Rotation in SB for Karakas.. the chance if it getting countered is close to none.
Creeping Tar Pit & Raging Ravine are the worldwake manlands I think are playable. You cant play 4 copies of these. Two copies would be a max and then fill the deck out with fetch and or islands depending on how scared you are of getting locked out via Wastelands.
They hit the right way in vintage; Both kill Jace-decks and they have that evade effect that ends long games.

One mana counter should be either Spell Pierce or Flusterstorm depending on how afraid of stax you are.

Gitaxian Probe gives you so much information it is just silly. Playing it for life turn one and then landing a Delver gives out the impression your hand is filled with force'es. And if the opponent doesnt know you dont play Mental Misstep.. they wont really dare to play any cmc1 spells before they got two counters.

Gush is really good with Dack and the deck is full with high effect spells so you can get away with having few lands in play.
Fire / Ice is a decent spell that is AWSOME with Dack's ultimate. Tapping Trinisphere eot?

The deck can also be played without power. Id add two more Gitaxian Probes and more fetches & basics. Three Wastelands and a Strip Mine should be OK for a powerless deck.

Sideboard should include something like three to six Blood Moon effects. Moment's Peace is also really good and a card noone would expect. Volcanic Fallout is kind of the same card as Moment's Peace if you have Tarmogoyf in the sideboard.

2014/06/19

Conspiracy

So conspiracy has been out for a while.. For vintage its got like one good card and two cards thats a wee bit worse then already printed cards.

I love the reprints! Its really nice to get more of the played cards to the cardpool. Brainstorm should cost close to nothing imho. Also some of the artwork is great updates (Natures Claim).


Council's Judgment - well it removes planeswalkers and Emra's but there are already really good answear to other bombs. I dont see where it could see play.

Split Decision - OH! A Fork that can do something more! And with a better manacost!
But then again Fork is a shit cards now and counters for 2 have to be really effing good to be worth playing (seen a playset Mana Drain been played lately? Not?). Shit card and you should defriend people that think this is a good card.

Dack Fayden
This is probably the best card printed since I dont know when.. Flusterstorm prolly.
The first ability is crazy. Sure the first turn its shit but the following turns its just amazing. Combined with Ancestral and Gush.. awsome.
The second ability is what makes the card so insane. Now when a player has a turn one blue land or fetch and a mox the opponent cant be sure to go turn one Tinker. Combining a key-lock has to be done in one turn. I mean the worst thing you can steal is a manasource.
The hardest impact this card will make is the fear-factor. It is two of the most common colors so getting a third splash color will be real easy. I like green because you only need the one source for a couple of Ancient Grudge (two if you got the mox), but really any color adds a spark.
Oh yea there is a -6 ability but its not that awsome except when combined with Fire/Ice and Lightning Bolt, if the critters survive.

2014/06/06

NO Depths

Been busy so havnt been able to update the blog.. will try to do it more often from now on.

Something is missing but I dont know what. Id rather not play blue in all the decks but this deck really loves being blue instead of black/white (ie B/U/G).

1 Dryad Arbor
4 Deathrite Shaman
4 Magus of the Vineyard
1 Progenitus
1 Worldspine Wurm
3 Qasali Pridemage

4 Green Sun's Zenith
4 Natural Order
4 Crop Rotation
1 Demonic Tutor
1 Vampiric Tutor
2 Skullclamp

4 Thoughtseize
4 Cabal Therapy
2 Duress

2 Bayou
2 Savannah
1 Swamp
1 Forest
1 Bloodstained Mire
1 Wooded Foothills
4 Verdant Catacombs
3 Ancient Tomb
2 Dark Depths
3 Thespian's Stage